Literature
Books:
- KI, Data Mining and Machine Learning
Einführung in die Fuzzy - Logik,
von Dirk H. Traeger,
Verlag: Teubner Verlag; Auflage: 2., vollst. überarb. u. erw. A. (Juli 2002),
Sprache: Deutsch,
ISBN-10: 3519161621,
ISBN-13: 978-3519161622
- Informatik:
Einführung in die Informatik für
Naturwissenschaftler und Ingenieure
by Ulrich Rembold und Paul Levi,
Hanser Verlag
Einführung in die Informatik
H.P. Gumm und M. Sommer,
Oldenburg Verlag
Introduction to the Theory of Computation,
by Michael Sipser,
Publisher: Course Technology,
ISBN: 0534950973,
2005
- Algorithms:
Introduction to Algorithms:
by Corman, Leiserson, Rivest and Stein,
MIT Press
Numerical Recipes in C:
The Art of Scientific Computing
by William H. Press,
Brian P. Flannery,
Saul A. Teukolsky
and
William T. Vetterling;
Publisher: Cambridge University Press
Introduction to Computational Molecular Biology
by Joao Carlos Setubal and Joao Meidanis;
Publisher: Brooks Cole
- Technical Scripts:
RRZN:
Unix, C++, Perl, PHP, SQL, ...
- C and C++:
RRZN Scripts C and C++
C: A Reference Manual
by Samuel P., III Harbison, Guy L., Jr. Steele,
Publisher: Prentice Hall
C Programming Language
by Brian W. Kernighan,
Dennis Ritchie
Ulla Kirch-Prinz
und
Peter Prinz,
Galileo Computing,
C++ Alles zur OP
- Java:
Java in a Nutshell,
by David Flanagan,
Publisher: O'Reilly
Thinking in Java,
by Bruce Eckel,
Publisher: Prentice Hall PTR
Learning Java,
by Patrick Niemeyer, Jonathan Knudsen,
Publisher: O'Reilly
Core Java 2, Volume I: Fundamentals and
by Cay S. Horstmann, Gary Cornell,
Publisher: Prentice Hall PTR
Core Java 2, Volume II: Advanced Features,=
by Cay S. Horstmann, Gary Cornell,
Publisher: Pearson Higher Education
Handbuch der Java-Programmierung,
by Guido Krueger,
Publisher: Addison-Wesley
- Unix / Linux:
Linux: Rute User's Tutorial and Exposition,
by Paul Sheer,
Prentice Hall PTR
Running Linux,
by Matt Welsh, Lar Kaufman, Matthias K. Dalheimer, Terry Dawson
Linux Device Drivers.
von Jonathan Corbet, Alessandro Rubini, Greg Kroah-Hartman
Verlag: O'Reilly; Auflage: 3rd (18. Februar 2005)
ISBN: 0596005903
Linux Phrasebook.
von Scott Granneman
Verlag: Sams (16. Juni 2006)
ISBN: 0672328380
Linux-Kernel Handbuch. Leitfaden zu Design und Implementierung von Kernel 2.6
von Robert Love
Verlag: Addison-Wesley, München; Auflage: 1 (Juli 2005)
ISBN: 3827322049
The Official Ubuntu Book
von Benjamin M. Hill, Corey Burger, Jono Bacon
Verlag: Prentice Hall; Auflage: Bk & DVD (30. September 2006)
ISBN: 0132435942
Understanding the Linux Kernel.
von Daniel P. Bovet, Marco Cesati
Verlag: O'Reilly Media; Auflage: 3rd (November 2005)
ISBN: 0596005652
Building Embedded Linux Systems. Concepts, techniques, tricks, and traps.
von Karim Yaghmour
Verlag: O'Reilly; Auflage: 1st (9. Mai 2003)
ISBN: 059600222X
Linux for Embedded and Real-time Applications
von Doug Abbott
Verlag: Newnes (an imprint of Butterworth-Heinemann Ltd ); Auflage: 2nd Bk&Cdr (23. Mai 2006)
ISBN: 0750679328
Embedded Linux System Design and Development
von P. Raghavan, Amol Lad, Sriram Neelakandan
Verlag: Auerbach Publications (28. Dez. 2005)
ISBN: 0849340586
- Emacs and XEmacs:
GNU Emacs Manual: Version 20.1,
by Richard M. Stallman
Learning GNU Emacs Manual
by Cameron, Rosenblatt and Raymond,
O'Reilly.
XEmacs User's Manual:
(
xemacs-a4.pdf.gz)
Emacs Gepackt,
Karsten Guenter,
mitp-Verlag.
- Unix Shells:
Learning the Bash Shell
by Cameron Newham and Bill Rosenblatt,
O'Reilly
UNIX Shell Programming,
by Stephen G. Kochan and Patrick H. Wood,
Sams
Using Csh and Tcsh
by Paul Dubois,
O'Reilly
Learning the Korn Shell
by Bill Rosenblatt, Mike Loukides
O'Reilly
- Perl:
Learning Perl,
by Randal L. Schwartz and Tom Phoenix
Programming Perl,
by Larry Wall, Tom Christiansen and Jon Orwant
CGI Programming with Perl,
By Scott Guelich, Shishir Gundavaram and Gunther Birznieks,
O'Reilly
Programming the Perl DBI (Database programming with Perl)
By Alligator Descartes, Tim Bunce,
O'Reilly
Beginning Perl for Bioinformatics
by James D. Tisdall,
O'Reilly
Mastering Perl for Bioinformatics
by James D. Tisdall,
O'Reilly
- Python:
Einstieg in Python,
by Thomas Theis,
Galileo Computing
- HTML
HTML & XHTML: The Definitive Guide,
by Chuck Musciano and Bill Kennedy
- PHP and Databases (MySQL, PostgreSQL)
PHP and MySQL Web Development,
by Luke Welling and Laura Thomson
PHP and PostgreSQL: Advanced Web Programming,
by Ewald Geschwinde, Hans-Juergen Schoenig,
Sams Publishing
- HTML
HTML & XHTML: The Definitive Guide,
by Chuck Musciano and Bill Kennedy
- Drupal
Pro Drupal Development
von John K. VanDyk , Matt Westgate
Verlag: Computer Bookshops (23. April 2007)
Sprache: Englisch
ISBN-10: 1590597559
ISBN-13: 978-1590597552
- X11 / Qt / KDE:
KDE2 / Qt Programming Bible
by Arthur Griffith, IDG Books
Qt 4. Einführung in die Applikationsentwicklung
von Daniel Molkentin,
Verlag: Open Source Press, 2006
C++ GUI Programming with Qt 4
von Jasmin Blanchette, Mark Summerfield,
Verlag: Prentice Hall PTR, 2006,
ISBN: 0131872494
Modern OO Design Patterns in C++ and Qt4
von Alan Ezust, Paul Ezust
Verlag: Prentice Hall; 2006,
ISBN: 0131879057
- Human-Computer-Interaction
How to design usable systems.
Gould, J. (1988) In Readings in Human Computer Interaction:
Towards the Year 2000 (2nd Edition). Baecker, R., Grudin, J., Buxton, W., and Greenberg, S. (1995). Morgan-Kaufmann.
Ben Shneiderman,
"Designing the User Interface" (englisch),
Addison Wesley, Mai 2004, ISBN: 0321269780
Michael Herczeg,
"Software-Ergonomie
Grundlagen der Mensch-Computer-Kommunikation. 2"
(vollständig überarbeitete Auflage),
Wissenschaftsverlag, 2005
- Game Design, Real-Time 3D and AI in Games:
Tricks of the Windows Game Programming Gurus (2nd Edition)
by Andre LaMothe,
Publisher: SAMS, 2002
Tricks of the 3D Game Programming Gurus-Advanced
3D Graphics and Rasterization,
by Andre LaMothe,
Publisher: SAMS, 2003
3D Games: Real-Time Rendering and Software Technology, Volume 1,
by Alan Watt, Fabio Policarpo,
Publisher: Pearson Addison Wesley, 2003,
3D Games, Vol. 2: Animation and Advanced Real-Time Rendering,
by Alan Watt, Fabio Policarpo,
Publisher: Pearson Addison Wesley, 2003
AI Techniques for Game Programming,
by Mat Buckland,
Publisher: Premier Press
AI Game Programming Wisdom,
by Steve Rabin (Editor),
Publisher: Charles River Media, 2002
AI Game Programming Wisdom 2,
by Steve Rabin (Editor),
Publisher: Charles River Media, (December 2003)
AI Game Development,
by Alex J. Champandard,
Publisher: New Riders, 2003
- Computer Graphics and Image Processing
"Digital Image Processing",
Rafael C. Gonzalez, Richard E. Woods,
Prentice Hall, ISBN: 0130946508, 2003
Fundamentals of Computer Graphics,
by Peter Shirley,
Publisher: A K Peters, ISBN: 1568812698, 2005
- OpenGL
"Computergrafik und OpenGL",
Dieter Orlamünder und Wilfried Mascolus,
Hanser Fachbuchverlag, ISBN: 3446228373, 2004
"Interactive Computer Graphics : A Top-Down Approach using OpenGL"
Edward Angel
Addison Wesley, ISBN: 0321321375, 2005
More OpenGL Game Programming
by Dave Astle
Publisher: Course Technology PTR; 2 edition (2005)
ISBN: 1592008305
Computer Graphics with OpenGL,
by Donald Hearn, M. Pauline Baker,
Prentice Hall, ISBN: 0130153907, 2003
OpenGL(R) Programming Guide : The Official Guide to Learning OpenGL(R), Version 2 (5th Edition)
by OpenGL Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
Publisher: Addison-Wesley Professional; 5 edition (August 1, 2005)
ISBN: 0321335732
Advanced Graphics Programming Using OpenGL
by Tom McReynolds, David Blythe
Publisher: Morgan Kaufmann (February 2, 2005)
ISBN: 1558606599
OpenGL SuperBible (3rd Edition)
by Richard S Wright, Benjamin Lipchak
Publisher: Sams; 3 edition (June 30, 2004)
ISBN: 0672326019
Principles of Computer Graphics : Theory and Practice Using OpenGL and Maya
Publisher: Springer; 1 edition (May 6, 2005)
ISBN: 0387955046
- Torque Game Engine
The Game Programmer's Guide to Torque:
Under the Hood of the Torque Game Engine (GarageGames)
by Edward F. Maurina III
Publisher: AK Peters, Ltd.; Bk&CD-Rom edition (March 28, 2006)
ISBN: 1568812841
Maximum Torque: The Ultimate Guide to Game Scripting (GarageGames)
by Kenneth Finney
Publisher: AK Peters, Ltd.; 1 edition (June 30, 2007)
ISBN: 156881285X
3D Game Programming All in One
by Kenneth C Finney
Publisher: Course Technology Ptr; 1 edition (April 19, 2004)
ISBN: 159200136X
Advanced 3D Game Programming All in One
by Kenneth C Finney
Publisher: Course Technology Ptr; 1 edition (August 24, 2005)
ISBN: 1592007333
Torque for Teens
by Mike Duggan
Publisher: Course Technology PTR; 1 edition (October 8, 2007),
Language: English,
ISBN-10: 1598634097,
ISBN-13: 978-1598634099
Creating Game Art for 3D Engines
by Brad Strong
Publisher: Charles River Media; 1 edition (September 21, 2007),
Language: English,
ISBN-10: 1584505486,
ISBN-13: 978-1584505488
- Maya
Discover the Game with Alias
von Alias Learning Tools
Verlag: Sybex Inc.,U.S.; Auflage: Bk & DVD, November 2005
ISBN: 1897177100
The Art of Maya 3rd Edition
von Sybex Inc.,U.S.
Modellnummer: LT-S-AOM3-B
ASIN: 1894893824
- Blender
Essential Blender
Published June 2007.
Written using 2.43, and fully compatible with (current) 2.44 Blender
376 pages B&W, DVD
Man kann es bestellen bei:
http://www.blender3d.org/e-shop/product_info.php?products_id=96
Das Blender-Buch
von Carsten Wartmann
Verlag: Dpunkt Verlag; Auflage: 3., überarb. u. erw. Aufl. (2007)
Sprache: Deutsch, ISBN-10: 3898644669, ISBN-13: 978-3898644662
- 3D Interface Design
3D User Interfaces. Theory and Practice.: Theory and Practice
von Doug A. Bowman (Autor), Ernst Kruijff (Autor), Joseph J. LaViola (Autor), Joseph J. la Viola
Verlag: Addison-Wesley Longman, Amsterdam (30. August 2004)
Sprache: Englisch
ISBN-10: 0201758679
ISBN-13: 978-0201758672
On-Line:
Links to (usually HTML) on-line
Tutorials and Manuals