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A Real (X-Box) Project: Team and Working Areas

Programming

2-4 pers. for 2Y = 4-8 MY

  • Game Core
  • 3D Engine
  • 2D Menu and Maps
  • Physics, Collision Detection, AI and Specials
  • Sound
Graphics and Design

4-6 pers. for 2Y = 8-12 MY

  • Look and Feel, Game Atmosphere
  • Level Design (Architecture)
    Interior Design (objects)
    Static Level Geometry
  • Characters: Design and 3D Model
    (with Maya, 3D Studio Max, Lightwave
  • Animations
  • Particle Effects
  • Render Sequences, e.g., for Intro or between Levels
  • Menu and Maps (design and logic)
Sound Design

2-3 pers. for 1Y = 2-3 MY

  • Object Sound
  • Background Music
  • Sound Sources and Areas
  • Spoken Text Sequences
Writing

1 pers. for 1Y = 1 MY

  • Story-line
  • Documentation
  • Manual
  • In-Game Text
  • Localization
Networking

1 pers. for 2Y = 2 MY

  • Network Interface and Protocol
  • Server - Client
Testing
  • Technical Design Rules
  • Feedback - Corrections -Bug Fixes
Project Management

2 pers. for 3Y = 6 MY

  • Business Plan, Project Plan
  • Marketing, Promotion, Selling
    Contracts, Business, Finance
  • Project Manager, Project Leader
  • Technical Director
  • Director of Arts and Design
  • Location Manager for
    Tool - Software - Hardware
    Food and coffee

Average Project Size, Duration and Budget:

10-15 People for 2 years with a Budget of 2000000 EUR.