Contents
Literature: Game Development
- Game Design, Real-Time 3D and AI in Games:
Computergraphics
Computergrafik,
Zhigang Xiang & Roy A. Plastock,
mitp, ISBN 3-8266-0908-5
3D-Computergrafik,
Alan Watt,
Pearson St,
ISBN 3-8273-7014-0
Real-Time Rendering,
Tomas Akenine-Möller & Eric Haines,
A K Peters, LTD., ISBN 156881-182-9
Advanced Animation and Rendering Techniques Theory and Practice,
Alan Watt & Mark Watt,
Addison Wesley,
3D Games Development and Design
Game Programming Gems 1-4,
Mark DeLoura & others,
Charles River Media (eng. Original),
MITP (dt. ISBN 3-8266-0923-9)
Tricks of the Windows Game Programming Gurus (2nd Edition)
by Andre LaMothe,
Publisher: SAMS, 2002
Tricks of the 3D Game Programming Gurus-Advanced
3D Graphics and Rasterization,
by Andre LaMothe,
Publisher: SAMS, 2003
3D Games: Real-Time Rendering and Software Technology, Volume 1,
by Alan Watt, Fabio Policarpo,
Publisher: Pearson Addison Wesley, 2003
3D Games, Vol. 2: Animation and Advanced Real-Time Rendering,
by Alan Watt, Fabio Policarpo,
Publisher: Pearson Addison Wesley, 2003
Computerspiele - Design und Programmierung,
Daniel Mühlbacher, Peter J. Dobrovka & Jörg Brauer,
mitp, ISBN 3-8266-0634-5
3D Game Engine Design A Practical Approach to Real-Time Computer Graphics,
David H. Eberly,
Morgan Kaufmann ,
ISBN 1-55860-593-2
Mathematics for 3D Game Programming & Computer Graphics,
Eric Lengyel,
Charles River,
ISBN 1-58450-037-9
Physics for Game Developers,
David M. Bourg,
O?Reilly, ISBN 0-596-00006-5
Game Scripting Mastery,
Alex Varanese,
Premier Press ,
ISBN 1-931841-57-8
Multiplayer Game Programing,
Todd Barron,
Premier Pres,
ISBN 0-7615-3298-6
Special Effects Game Programming with DirectX,
Mason McCuskey,
Premier Press I,
ISBN 1-931841-06-3
AI in Games
AI Techniques for Game Programming,
by Mat Buckland,
Publisher: Premier Press
AI Game Programming Wisdom,
by Steve Rabin (Editor),
Publisher: Charles River Media, 2002
AI Game Programming Wisdom 2,
by Steve Rabin (Editor),
Publisher: Charles River Media, (December 2003)
AI Game Development,
by Alex J. Champandard,
Publisher: New Riders, 2003
Online
gamedev.net
TU-Berlin 3D Engines
Amid's Game Programming Info (e,g, Pathfinding
Game AI: aboutAI.net
http://satirist.org/learn-game/
Machine Learning in Games
Game AI Page
AI in Games Link List