Aliasing is turned on with:
glEnable( GL_POINT_SMOOTH ); glEnable( GL_LINE_SMOOTH );
Use glHint() to provide a quality hint:
void glHint(GLenum target, GLenum hint);
The target parameter indicates which behavior is to be controlled:
The hint parameter can be:
GL_FASTEST, GL_NICEST or GL_DONT_CARE.