........
gl.glMap2f( GL.GL_MAP2_VERTEX_3,
0.0f, 1.0f, 3, 4,
0.0f, 1.0f, 12, 4,
ctrlPoints );
gl.glEnable( GL.GL_MAP2_VERTEX_3 );
int nbSamplePts = 10;
gl.glMapGrid2f( nbSamplePts, 0f, 1f,
nbSamplePts, 0f, 1f);
gl.glEvalMesh2( GL.GL_FILL,
0, nbSamplePts,
0, nbSamplePts );
.........