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Manage Quadrics Objects

A quadrics object consists of parameters, attributes, and callbacks that are stored in a data structure of type GLUquadricObj. A quadrics object may generate vertices, normals, texture coordinates, and other data, all of which may be used immediately or stored in a display list for later use.

Creating and rendering a quadric surface is similar to using the tessellator. To use a quadrics object, follow these steps.