Example:Registering Tessellation Callbacks: tess.c
/* a portion of init() */
tobj = gluNewTess();
gluTessCallback(tobj, GLU_TESS_VERTEX,
(GLvoid (*) ()) &glVertex3dv);
gluTessCallback(tobj, GLU_TESS_BEGIN,
(GLvoid (*) ()) &beginCallback);
gluTessCallback(tobj, GLU_TESS_END,
(GLvoid (*) ()) &endCallback);
gluTessCallback(tobj, GLU_TESS_ERROR,
(GLvoid (*) ()) &errorCallback);
/* the callback routines registered by gluTessCallback() */
void beginCallback(GLenum which)
{
glBegin(which);
}
void endCallback(void)
{
glEnd();
}
void errorCallback(GLenum errorCode)
{
const GLubyte *estring;
estring = gluErrorString(errorCode);
fprintf (stderr, "Tessellation Error: %s\n", estring);
exit (0);
}
Example: Vertex and Combine Callbacks: tess.c
/* a different portion of init() */
gluTessCallback(tobj, GLU_TESS_VERTEX,
(GLvoid (*) ()) &vertexCallback);
gluTessCallback(tobj, GLU_TESS_BEGIN,
(GLvoid (*) ()) &beginCallback);
gluTessCallback(tobj, GLU_TESS_END,
(GLvoid (*) ()) &endCallback);
gluTessCallback(tobj, GLU_TESS_ERROR,
(GLvoid (*) ()) &errorCallback);
gluTessCallback(tobj, GLU_TESS_COMBINE,
(GLvoid (*) ()) &combineCallback);
/* new callback routines registered by these calls */
void vertexCallback(GLvoid *vertex)
{
const GLdouble *pointer;
pointer = (GLdouble *) vertex;
glColor3dv(pointer+3);
glVertex3dv(vertex);
}
void combineCallback(GLdouble coords[3],
GLdouble *vertex_data[4],
GLfloat weight[4], GLdouble **dataOut )
{
GLdouble *vertex;
int i;
vertex = (GLdouble *) malloc(6 * sizeof(GLdouble));
vertex[0] = coords[0];
vertex[1] = coords[1];
vertex[2] = coords[2];
for (i = 3; i < 7; i++)
vertex[i] = weight[0] * vertex_data[0][i]
+ weight[1] * vertex_data[1][i]
+ weight[2] * vertex_data[2][i]
+ weight[3] * vertex_data[3][i];
*dataOut = vertex;
}