| Anwendung |
| OpenGL-API |
| OpenGL-Implementierung |
| Graphics Hardware |
Silicon Graphics (SGI)
was the world leader in 3D graphics at the
time, SGI naturally saw this hardware interface
problem.
SGI already had a proprietary graphics API called
IrisGL, which was starting to show its age.
SGI solved two problems in one by radically cleaning up
IrisGL and opening up the standard to other
companies. The result is known as OpenGL.
OpenGL standardised access to hardware, and had in this way had a remarkable impact by giving software developers a higher level platform for 3D-software development.
In 1992, SGI led the creation of the OpenGL architectural review board (OpenGL ARB), the group of companies that would maintain and expand OpenGL.
OpenGL 2.0
was conceived by 3Dlabs with a number of major additions
to the standard (extensions), the most significant of which was
GLSL (the OpenGL Shading Language).