Normally, each pixel in an image is written to a single pixel on the
screen. However, you can arbitrarily magnify or reduce an image by using
glPixelZoom(). void glPixelZoom(GLfloat zoomx, GLfloat zoomy);Sets the magnification or reduction factors for pixel-write operations, in the x- and y-dimensions. By default, zoomx and zoomy are 1.0.
You can use negative values to flip the image.