void glLightf( GLenum light, GLenum pname, GLfloat param, int params_offset )
void glLighti( GLenum light, GLenum pname, GLint param, int params_offset )
| light | Specifies a light. The number of lights is depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 ≤ i < GL_MAX_LIGHTS. | |
| pname | Specifies a single-valued light source parameter for light. GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION , and GL_QUADRATIC_ATTENUATION are accepted. | |
| param | Specifies the value that parameter pname of light source light will be set to. |
void glLightfv( GLenum light, GLenum pname, const GLfloat *params )
void glLightiv( GLenum light, GLenum pname, const GLint *params )
| light | Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 ≤ i < GL_MAX_LIGHTS. | |
| pname | Specifies a light source parameter for light. GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, GL_POSITION, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION, and GL_QUADRATIC_ATTENUATION are accepted. | |
| params | Specifies a pointer to the value or values that parameter pname of light source light will be set to. |
glLight sets the values of individual light source parameters. light names the light and is a symbolic name of the form GL_LIGHTi, where 0 ≤ i < GL_MAX_LIGHTS. pname specifies one of ten light source parameters, again by symbolic name. params is either a single value or a pointer to an array that contains the new values.
Lighting calculation is enabled and disabled using glEnable and glDisable with argument GL_LIGHTING. When lighting is enabled, light sources that are enabled contribute to the lighting calculation. Light source i is enabled and disabled using glEnable and glDisable with argument GL_LIGHTi.
The ten light parameters are as follows:
| GL_AMBIENT |
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| GL_DIFFUSE |
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| GL_SPECULAR |
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| GL_POSITION |
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The position is transformed by the modelview matrix when glLight is called (just as if it were a point), and it is stored in eye coordinates. If the w component of the position is 0.0, the light is treated as a directional source. Diffuse and specular lighting calculations take the light's direction, but not its actual position, into account, and attenuation is disabled. Otherwise, diffuse and specular lighting calculations are based on the actual location of the light in eye coordinates, and attenuation is enabled. The default position is (0,0,1,0); thus, the default light source is directional, parallel to, and in the direction of the -z axis. | ||
| GL_SPOT_DIRECTION |
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The spot direction is transformed by the inverse of the modelview matrix when glLight is called (just as it it were a normal), and it is stored in eye coordinates. It is significant only when GL_SPOT_CUTOFF is not 180, which it is by default. The default direction is (0,0,-1). | ||
| GL_SPOT_EXPONENT |
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Effective light intensity is attenuated by the cosine of the angle between the direction of the light and the direction from the light to the vertex being lighted, raised to the power of the spot exponent. Thus, higher spot exponents result in a more focused light source, regardless of the spot cutoff angle (see next paragraph). The default spot exponent is 0, resulting in uniform light distribution. | ||
| GL_SPOT_CUTOFF | params is a single integer or floating-point value that specifies the maximum spread angle of a light source. Integer and floating-point values are mapped directly. Only values in the range [0,90], and the special value 180, are accepted. If the angle between the direction of the light and the direction from the light to the vertex being lighted is greater than the spot cutoff angle, the light is completely masked. Otherwise, its intensity is controlled by the spot exponent and the attenuation factors. The default spot cutoff is 180, resulting in uniform light distribution. | |
| GL_CONSTANT_ATTENUATION |
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| GL_LINEAR_ATTENUATION |
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| GL_QUADRATIC_ATTENUATION |
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GL_INVALID_ENUM is generated if either light or pname is not an accepted value.
GL_INVALID_VALUE is generated if a spot exponent value is specified outside the range [0,128], or if spot cutoff is specified outside the range [0,90] (except for the special value 180), or if a negative attenuation factor is specified.
GL_INVALID_OPERATION is generated if glLight is called between a call to glBegin and the corresponding call to glEnd.