void glPointSize(GLfloat size);
Sets the width in pixels for rendered points; size must be greater than 0.0 and by default is 1.0.
Most OpenGL implementations support very large point sizes. A particular implementation, however, might limit the size of nonantialiased points to its maximum antialiased point size, rounded to the nearest integer value.
You can obtain this floating-point value by using GL_POINT_SIZE_RANGE with glGetFloatv():
float val[] = new float[2];
gl.glGetFloatv( GL.GL_POINT_SIZE_RANGE, val, 0 );
System.out.println("min="+val[0]+" max="+val[1]);
void glGetFloatv(int pname, float[] params, int params_offset) void glGetFloatv(int pname, FloatBuffer params)Interface to C language function:
void glGetIntegerv(int pname, int[] params, int params_offset) void glGetIntegerv(int pname, IntBuffer params)Interface to C language function:
void glGetBooleanv(int pname, byte[] params, int params_offset) void glGetBooleanv(int pname, ByteBuffer params)Interface to C language function: